Adobe After Effects CS3 Manual de usuario Pagina 179

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AFTER EFFECTS CS3
User Guide
174
Donat Van Bellinghen provides a some expressions for placing and orienting a 3D layer in the plane defined by three
points: www.adobe.com/go/learn_ae_donat3dlayer3points.
See also
Selecting and arranging layers” on page 137
Modify layer properties” on page 152
Shortcuts for 3D layers” on page 649
Rotate or orient a 3D layer in the Composition panel
1
Select the 3D layer that you want to turn.
2 Select the Rotation tool , and choose Orientation or Rotation from the Set menu to determine whether the tool
affects Orientation or Rotation properties.
3 In the Composition panel, do one of the following:
Drag the arrowhead of the 3D axis layer control corresponding to the axis around which you want to turn the layer.
Drag a layer handle. Dragging a corner handle turns the layer around the z axis; dragging a left or right center
handle turns the layer around the y axis; dragging a top or bottom handle turns the layer around the x axis.
Drag the layer.
Shift-drag to constrain your manipulations to 45-degree increments.
Rotate or orient a 3D layer in the Timeline panel
1
Select the 3D layer that you want to turn.
2 In the Timeline panel, modify the Rotation or Orientation property values.
Press R to show Rotation and Orientation properties.
Axis modes
Axis modes specify on which set of axes a 3D layer is transformed. Choose a mode in the Tools panel.
Local Axis mode Aligns the axes to the surface of a 3D layer.
World Axis mode Aligns the axes to the absolute coordinates of the composition. Regardless of the rotations you
perform on a layer, the axes always represent 3D space relative to the 3D world.
View Axis mode Alignstheaxestotheviewyouhaveselected.Forexample,supposethatalayerhasbeenrotated
and the view changed to a custom view; any subsequent transformation made to that layer while in View Axis mode
happens along the axes corresponding to the direction from which you are looking at the layer.
Note: The camera tools always adjust along the view’s local axes, so the action of the camera tools is not affected by the
axis modes.
See also
About coordinate systems” on page 139
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