
AFTER EFFECTS CS3
User Guide
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Opacity The opacity of the colored rectangles.
Blending Mode Theblendingmodetousetocompositethecheckerboardpatternontopoftheoriginallayer.These
blending modes work identically to the ones in the Timeline panel, except for the default None mode, which renders
the checkerboard pattern only.
Circle effect
The Circle effect creates a customizable solid disk or ring.
This effect works with 8-bpc color.
Edge None creates a solid disk. The other options all create rings. Each option corresponds to a different set of
properties that determine the shape and edge treatment of the ring:
• Edge Radius
ThedifferencebetweentheEdgeRadiuspropertyandtheRadiuspropertyisthethicknessofthering.
• Thickness The Thickness property sets the ring’s thickness.
• Thickness * Radius The product of the Thickness property and the Radius property is the ring’s thickness.
• Thickness & Feather * Radius The product of the Thickness property and the Radius property is the ring’s
thickness. The product of the Feather property and the Radius property is the ring’s feather.
Feather The thickness of the feather.
Invert Circle Inverts the matte.
Blending Mode The blending mode used to combine the shape and the original layer. These blending modes behave
like those in the Timeline panel, except for None, which displays only the shape, without the original layer.
Ellipse effect
The Ellipse effect draws an ellipse.
This effect works with 8-bpc, 16-bpc, and 32-bpc color.
Eyedropper Fill effect
The Eyedropper Fill effect (formerly the Color Picker effect) applies a sampled color to the source layer. This effect
is useful for quickly picking a solid color from a sample point on the original layer or picking a color value from one
layer and using blending modes to apply this color to a second layer.
This effect works with 8-bpc color.
Sample Point The center of the sampled area.
Sample Radius The radius of the sampled area.
Average Pixel Color Which color values are sampled:
• Skip Empty Samples the average RGB color values, excluding those of transparent pixels.
• All Samples the average of all RGB color values, including those of transparent pixels.
• All Premultiplied Samples the average of all RGB color values, premultiplied with the alpha channel.
• Including Alpha Samples the average of all RGB color and alpha channel values. This setting results in the sampled
color also containing the average transparency of the sampled pixels.
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