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ILLUSTRATOR CS3
User Guide
248
Extruded object with cap (top left) compared to no cap (top right); object without a beveled edge (bottom left) compared to object with a beveled
edge (bottom right)
Revolve options
Angle Sets the number of degrees to revolve the path, between 0 and 360.
Cap Specifies whether the object appears solid (Revolve Cap On ) or hollow (Revolve Cap Off ).
Offset Adds distance between the revolve axis and the path, to create a ring-shaped object, for instance. You can
enter a value between 0 and 1000.
From Sets the axis around which the object revolves, either the Left Edge or Right Edge.
Surface shading options
Surface Lets you choose options for the shading surfaces:
Wireframe Outlines the contours of the objects geometry and make each surface transparent.
No Shading Adds no new surface properties to the object. The 3D object has the same color as the original 2D
object.
Diffuse Shading Makes the object reflect light in a soft, diffuse pattern.
Plastic Shading Makes the object reflect light as if it were made of a shiny, high-gloss material.
Note: Depending on what option you choose, different lighting options are available.If the object only uses the 3D Rotate
effect, the only Surface choices available are Diffuse Shading or No Shading.
Light Intensity Controls the light intensity between 0% and 100%.
Ambient Light Controls the global lighting, which changes the brightness of all the object’s surfaces uniformly. Enter
a value between 0% and 100%.
Highlight Intensity Controls how much the object reflects light, with values ranging from 0% to 100%. Lower values
produce a matte surface, and higher values create a shinier-looking surface.
Highlight Size Controls the size of the highlight from large (100%) to small (0%).
Blend Steps Controls how smoothly the shading appears across the object’s surfaces. Enter a value between 1 and
256. Higher numbers produce smoother shades and more paths than lower numbers.
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