Adobe After Effects CS4 Manual de usuario Pagina 610

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USING AFTER EFFECTS CS4
Effects and animation presets
Last updated 12/21/2009
Original (upper-left), and with effect applied (lower-left and right)
More Help topics
Randomness and random seeds” on page 396
Common Lighting controls and Material controls” on page 553
About Transition effects and the Transition Completion property” on page 602
Basic controls
Transition Width The width of the area that actively changes from the original to the new image.
Back Layer The layer that appears in segments on the backs of the cards. You can use any layer in the composition; its
Video switch
can even be turned off. If the layer has effects or masks, precompose the layer first.
Rows & Columns Specifies the interaction of the numbers of rows and columns. Independent makes both the Rows
and Columns sliders active. Columns Follows Rows makes only the Rows slider active. If you choose this option, the
number of columns is always the same as the number of rows.
Rows The number of rows, up to 1000.
Columns The number of columns, up to 1000, unless Columns Follows Rows is selected.
Note: Rows and columns are always evenly distributed across a layer, so unusually shaped rectangular tiles don’t appear
along the edges of a layer, unless you’re using an alpha channel.
Card Scale The size of the cards. A value smaller than 1 scales the cards down, revealing the underlying layer in the
gaps. A value greater than 1 scales the cards up, creating a blocky mosaic as they overlap each other.
Flip Axis The axis around which each card flips.
Flip Direction The direction in which the cards flip around their axes.
Flip Order The direction in which the transition occurs. You can also use a gradient to define a custom flip order:
Cards flip first where the gradient is black and last where the gradient is white.
Gradient Layer The gradient layer to use for the Flip Order. You can use any layer in the composition.
Timing Randomness Randomizes the timing of the transition. If this control is set to 0, the cards flip in order. The
higher the value, the more random the order in which the cards flip.
Camera System Whether to use the effect’s Camera Position properties, the effect’s Corner Pins properties, or the
default composition camera and light positions to render 3D images of the cards.
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