
FLASH CS3
User Guide
201
3 Enter scale, rotation, or skew values.
4 Click the Create Copy button in the Transform panel.
Delete objects
Deletinganobjectremovesitfromthefile.DeletinganinstanceofanobjectontheStagedoesnotdeletethesymbol
from the library.
1 Select an object or multiple objects.
2 Do one of the following:
• Press Delete or Backspace.
• Select Edit > Clear.
• Select Edit > Cut.
• Right-click (Windows) or Control-click (Macintosh) the object, and select Cut from the context menu.
See also
“Scale objects” on page 206
“Skew objects” on page 207
“Rotate objects” on page 206
“Create or open a document and set its properties” on page 53
“Convert bitmaps to vector graphics” on page 159
“Use pixel snapping” on page 182
Arranging objects
Stack objects
In a layer, Flash stacks objects in the order in which they are created, placing the most recently created object at the
top of the stack. The stacking order of objects determines how they appear when they overlap. You can change the
stacking order of objects at any time.
Drawnlinesandshapesalwaysappearbelowgroupsandsymbolsonthestack.Tomovethemupthestack,youmust
group them or make them into symbols.
Layers also affect the stacking order. Everything on Layer 2 appears in front of everything on Layer 1, and so on. To
change the order of layers, drag the layer name in the Timeline to a new position.
1 Select the object.
2 Do one of the following:
• Select Modify > Arrange > Bring To Front Or Send To Back to move the object or group to the top or bottom of
the stacking order.
• Select Modify > Arrange > Bring Forward Or Send Backward to move the object or group forward or backward
one position in the stacking order.
Comentarios a estos manuales