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FLASH CS3
User Guide
72
About nested movie clips and parent-child hierarchy
When you create a movie clip instance in a Flash document, the movie clips Timeline is nested inside the main
Timeline of the document. Each movie clip symbol has its own Timeline. You can also nest a movie clip instance
inside another movie clip symbol.
When a movie clip is nested inside another movie clip, or inside a document, it becomes a child of that movie clip or
document, which becomes the parent. Relationships between nested movie clips are hierarchical: modifications
made to the parent affect the child. The root Timeline for each level is the parent of all the movie clips on its level,
andbecauseitisthetopmostTimeline,ithasnoparent.IntheMovieExplorer,youcanviewthehierarchyofnested
movie clips in a document.
To understand movie clip hierarchy, consider the hierarchy on a computer: the hard disk has a root directory (or
folder) and subdirectories. The root directory is analogous to the main (or root) Timeline of a Flash document: it is
the parent of everything else. The subdirectories are analogous to movie clips.
You can use the movie clip hierarchy in Flash to organize related objects. For example, you could create a Flash
document containing a car that moves across the Stage. You can use a movie clip symbol to represent the car and set
up a motion tween to move it across the Stage.
To add wheels that rotate, you can create a movie clip for a car wheel, and create two instances of this movie clip,
named
frontWheel and backWheel. Then you can place the wheels on the car movie clips Timeline—not on the
main Timeline. As children of
car, frontWheel and backWheel areaffectedbyanychangesmadetocar;theymove
with the car as it tweens across the Stage.
To make both wheel instances spin, you can set up a motion tween that rotates the wheel symbol. Even after you
change
frontWheel and backWheel,theycontinuetobeaffectedbythetweenontheirparentmovieclip,car;the
wheels spin, but they also move with the parent movie clip
car across the Stage.
For a video tutorial about using multiple timelines, see www.adobe.com/go/vid0128.
See also
“Using symbols, instances, and library assets” on page 208
About absolute paths
An absolute path starts with the name of the level into which the document is loaded and continues through the
display list until it reaches the target instance. You can also use the alias
_root to refer to the topmost Timeline of
the current level. For example, an action in the movie clip
california that refers to the movie clip oregon could
use the absolute path
_root.westCoast.oregon.
The first document to open in Flash Player is loaded at level 0. You must assign each additional loaded document a
level number. When you use an absolute reference in ActionScript to reference a loaded document, use the form
_levelX,whereX is the level number into which the document is loaded. For example, the first document that opens
in Flash Player is called
_level0; a document loaded into level 3 is called _level3.
To communicate between documents on different levels, you must use the level name in the target path. The
following example shows how the
portland instance would address the atlanta instance located in a movie clip
called
georgia (georgia is at the same level as oregon):
_level5.georgia.atlanta
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