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FLASH CS3
User Guide
234
Rotation And Skew Therotationandskewoftheobject.Thesepropertiesmustbejointlyappliedtoanobject.Skew
is a measurement of rotation in degrees, and when you rotate and skew, each property affects the other.
Color All color values such as Tint, Brightness, and Alpha are applied to the object.
Filters Allfiltervaluesandchangesfortheselectedspan.Iffiltersareappliedtoanobject,thefilterispastedwithall
values intact, and its state (enabled or disabled) applies to the new object as well.
Blend Mode Applies the blend mode of the object.
Override Target Scale Properties When unchecked, specifies that all properties be pasted relative to the target
object. When checked, this option overrides the scale properties of the target.
Override Target Rotation And Skew Properties When unchecked, specifies that all properties be pasted relative to
the target object. When checked, the pasted properties override the existing rotation and scale properties of the
object.
The necessary frames, tween, and symbol information are inserted to match the original, copied tween.
To copy a symbol’s motion tween to the Actions panel or use it in another project as ActionScript, use the Copy
Motion As ActionScript command.
Copy motion as ActionScript
Copy the properties that define a motion tween in the Timeline as ActionScript 3.0 and apply that motion to another
symbol, either in the Actions panel or in the source files (such as class files) for a Flash document that uses Action-
Script 3.0.
Use the fl.motion classes to customize the Flash-generated ActionScript for your specific project. For more infor-
mation, see the fl.motion classes in the ActionScript 3.0 Language and Components Reference.
Copy Motion As ActionScript 3.0 can capture the following properties of a motion tween:
Position
Scale
Skew
Rotation
Transformation Point
Color
Blend Mode
Orientation To Path
Scale
Cache As Bitmap Setting
Frame Labels
Motion Guides
Custom Easing
Filters
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